Feature
Saving the dinosaur
Older classic games aren't dead. They just smell
funny.
Editorial panel: Rich Carlson Article
published on 25 April 2000.
Well, first off, you can't save the dinosaur. They're
already long gone. If conditions were right some of their
luckier bones became fossilized for our plucky perusal. Still,
it is difficult to imagine the reconstruction of a living
dinosaur from mere stony bits, Jurassic Park notwithstanding.
That's the problem with organics.
Saving the older computer adventure games, or resurrecting
them from their dusty closet crypts, is not nearly as
difficult. It's only data after all. However, as with our
friends the dinos, much has been lost.
Oh, I guess I'll live... but like you perhaps, I worry that
many of these amazing adventure games will be lost in time and
forgotten. This is a shame, particularly when good literature
is involved.
Given that the bulk of the adventure game releases were,
shall we say, less than great anyway, what has survived? Which
adventure games have managed to make the lengthy and sometimes
terrifying transition? What humble games will actually still
run on your fancy hotrod PC without calling up the blue screen
of death?
Java conversions
One way to play classic text adventures is via a Java
client at a website. Auto loading Java program runs
automatically in your browser if your browser is Java
compatible, which most are. Some of the best text adventure
games ever created, including Zork, Adventure, and the Scott
Adams adventures, can be played instantly on the internet.
Even Douglas Adams offers his classic computer game version of
The Hitchhiker's Guide to the Galaxy on his own website with
the power of Java.
Emulators & Abandonware
Although most (yes, I said most) games are available as
either abandonware or as emulator ROMs, I cannot recommend
their use for a number of troubling reasons.
First and foremost, abandonware is clearly illegal. The
term abandonware is meant to describe a game, or any software,
that is no longer in distribution, simply. Some folks think
that is reason enough to be able to distribute said software
freely. What is wrong with this picture? Unless you have
tracked down the owner(s) of the software you are about to
distribute and been given some kind of permission, you are
about to break the law. Now who the heck do you think you are?
Al Capone? I thought not.
Secondly, the legalities of emulators and ROMs are still
blurry issues. Hasbro Interactive recently bought up the
rights to all of the old Atari games. So, if you are using an
Atari emulator or playing an Atari game via a ROM, does that
mean the Sony lawyer-assassins are going to bust your door
down? Okay, it probably won't come to that. I tend to
exaggerate for effect, but it is a good bet that Atari
emulator sites and possibly some of its users will be hassled.
Is it worth it?
Emulators appear in every color and flavor, allowing one to
play games from other, usually older or outmoded, platforms.
Apple, Commodore 64, Atari, Amiga and even PlayStation
emulators, as well as many others, offer a game hobbyist
literally hundreds of games to play almost instantly, so how
can one possibly say no?
The argument: If you own the game and have the game disk(s)
and manual, a game ROM is merely a current back-up.
The problem: Accounting for the folks who never owned that
particular game is impossible, and it's a booboo if the game's
copyright is still in effect.
Don't you feel guilty if you install a computer game you
never bought, see an mpeg movie you never paid for, or
download a mp3 of bootlegged music for free? If your answer is
yes, then don't mess with emulators. Using them will only make
you feel worse. If your answer is no, then download to your
heart's content, knock yourself out, but don't come to me
begging for manuals!
There are other issues, particularly dealing with keyboard
or joystick compatibility, game speed and sound support, which
can also render the emulated game experience a less than
desirable one.
The dusty old game shelf
Surprisingly, one of the best sources of cool old classics
can be your own dusty game box or shelf or wherever you put
that stuff. Clean off those floppies. Check the condition of
those older CDs. Take what looks good over to your box and
start loading, trying each game out in turn.
Here's what will happen. Many of the games will not run
without some fairly serious Windows or DOS tweaking.
Flummoxed? Don't be. It's not worth it.
Forget about the dud games. Concentrate on the ones that do
run. Pretty soon you should have, if your collection is
anything like mine, half of a dozen to a dozen very cool
adventure games working again. Immediately, and this is an
important step, separate the few cool games that work from the
ones that do not. Put the flunky games away. You won't be
seeing them again for a long time.
Which older adventure games run in Win98?
Unfortunately, that is an impossible question to answer
with all of the different PC hardware configurations out
there. Still, many adventure games have little or no graphic
or sound components and should run lean and mean on newer
machines. Transitional titles appeared later which added or
improved upon these features can be more troublesome.
Try to run older classics from your hard drive. Avoid older
CD installs. I favor floppy installations because the clean
full install may "force" rather standard Sound Blaster
settings, which usually and simply work!
Of course, converted or ported titles distributed as
freeware will usually run fine.
Freeware
Freeware? What's all this about freeware?
Some individuals and companies have generously made some of
their earlier games available to a new audience by releasing
them on the internet as freeware, even taking the time to port
them to the PC if necessary. This is one of the best ways to
enjoy a retro classic, especially if one missed it the first
time around.
Infocom, Interplay Productions, Legend Entertainment, and
many other game companies have released many of their older
titles as freeware, either on the internet or on magazine CDs.
In fact, game magazine CDs often contain complete games
besides the usual heap of demos and shareware. At any given
time you might find Zork, Gateway, or any number of classic
adventure games tucked away there.
Adventure
/ Colossal Cave (Crowther & Woods)
Frederik
Pohl's Gateway (Legend Entertainment)
Scott
Adams Classic Adventures (Adventureland, Pirate
Adventure, Secret Mission, Voodoo Castle, The Count,
Strange Odyssey, Mystery Fun House, Pyramid of Doom,
Ghost Town, Savage Island - Part I, Savage Island - Part
II, Golden Voyage, Sorcerer of Claymorgue Castle, The
Adventures of Buckaroo Banzai)
Zork:
The Great Underground Empire (Infocom)
Zork
II: The Wizard of Frobozz (Infocom)
Zork
III: The Dungeon Master
(Infocom) |
Conclusions
Saving the dinosaur... It occurs to me that this title is
not entirely apt, as the word "dinosaur" can also be used to
describe something that has become obsolete. Why would you
save something obsolete?
The evolving discipline or medium we may loosely term as
"game design" has historically been remarkably resilient.
Modern computer versions of chess are immaculate renditions of
the game of kings. When H. G. Wells dreamed up Little Wars,
the rules set for his Victorian era miniatures war game, he no
doubt would have appreciated that modern Real-Time Strategy
(RTS) computer games would present battles largely from the
same point of view and scale. A rose by any other name...
Although a master chess player might spar with Deep Blue
for publicity, he would never compete against a human player
on a computer chess board. Which is better? Paper and pencil
Advanced Dungeons & Dragons (AD&D)? Computer
Role-Playing Games (RPG)? They all serve their purpose, each
feels different and all are equally satisfying, generally
speaking.
So it is with all computer games. Text oriented adventure
games may stand the test of time better than their graphic
counterparts due to the "old cartoon syndrome." It is
difficult to watch cartoons made in the 1920s unless one is an
aficionado. Yet the classic short stories and novels of that
day are still being read, circa 2000. The latest of Gabriel
Knight may look excruciatingly dated in twenty years, even
while folks are still playing the earliest of Zork on their
wristcoms and contact lens displays!
Saving, or more aptly, archiving older classic computer
games is not impossible at all, it is just an annual chore,
like spring cleaning or doing your income tax; but it is a lot
more fun. My "favorite games" collection is diverse, with
selections from every category and period of computer games. I
also prefer it if these games are on my drive and playable, so
I can back up my spurious claims of "classic" if gamer friends
drop by.
It is refreshing and fun to be able to play classic
adventure games as an alternative to desktop quickies like
Windows' Solitaire. Not that I indulge in such dalliance at
work mind you, ahem, but when I do have a spare moment, what
better way to spend time than playing an adventure game?
P. Jong: Like great works of art
and literature, beauty is in the eye of the beholder. The
appeal of adventure games of past and present lies not only
within their binary codes but without the context and era
when these games are first published. All in all, the "old
cartoon syndrome" cited by Carlson is the sense of nostalgia
that is symbolic of the golden era of adventure
games. |